Newb Question: How is it possible that Bitcoin could ever go as high as $100k?
Sorry for being a newb, I'm just getting into all of this and the one thing that just feels like BS to me is the "Bitcoin to reach $100k by (insert date here)" talk. How? That seems crazy to me and a little too much like wishful thinking.
04-26 15:54 - 'I am trading alot of btc vs. bnb lately. and it seems to be working out quite well, but I was wondering if anyone can give an estimation about how high bnb could go, also with the nex DEX in mind?' by /u/JacobKnol88 removed from /r/Bitcoin within 60-70min
In September, this decentralized exchange (DEX) overtook Coinbase in trading volume:
A) Uniswap B) Aave C) Compound D) Both A and B Scroll down for the answer.
Ranking and September Winners and Losers
2020 Top 10 Rank Lots of movement this month: six out of the Top Ten changed positions in September. BCH climbed one from #6 to #5 and BNB made a big move from #10 to #6. Going the opposite direction were BSV, EOS, and Tezos, dropping one, two, and four places respectively. The big story though, at least for anyone who’s been watching crypto for a while, was the ejection of Litecoin from the Top Ten. In just 30 days, LTC fell five places from #7 to #12. For some context, Litecoin’s absence from the Top Ten is a Top Ten Experiment first. It is also the first time since CoinMarketCap has tracked crypto rankings that Litecoin has not has not held a spot in the Top Ten. Drop outs: after nine months of the experiment, 30% of the cryptos that started 2020 in the Top Ten have dropped out. LTC, EOS, and Tezos have been replaced by ADA,LINK, and most recently, DOT. September Winners – Winner, singular: BNB was the only crypto to finish in the green, finished up +25% for the month, and gained four places in the rankings. A very good month for Binance Coin. September Losers – Tezos was the worst performing crypto of the 2020 Top Ten portfolio, losing nearly a third of its value, down -31% for the month. LTC also had a bad month, losing -24% and dropping out of the Top Ten. Since COVID-19 has hammered the sporting world, let’s be overly competitive and pit these cryptos against each other, shall we? Here’s a table showing which cryptos have the most monthly wins and losses nine months into the 2020 Top Ten Crypto Index Fund Experiment: Wins/Losses ETH is in the lead three monthly Ws, followed by Tether and Tezos with two wins each. Even though it is up +79% since January 1st, 2020, BSV has the most monthly losses: it has been the worst performing crypto of the group four out of the first nine months in 2020.
Overall update – ETH maintains strong lead, followed by BNB. 100% of Top Ten are in positive territory.
Ethereum remains firmly in the lead, up +187% on the year. Thanks to a strong month for BNB and a weak month for Tezos,Binance Coin has overtaken XTZ for second place, and is now up +109% in 2020. Discounting Tether (no offense Big-T), EOS (+4%) is the worst performing cryptocurrency of the 2020 Top Ten Portfolio. 100% of the cryptos in this group are in positive territory.
Total Market Cap for the cryptocurrency sector:
The overall crypto market lost about $35B in September, ending the month up +85% since the beginning of this year’s experiment in January 2020. Despite a rough month, this is the second highest month-end level since the 2020 Top Ten Experiment started nine months ago.
Monthly BitDom - 2020 BitDom ticked up slightly this month, but is still lower than it has been for most of the year. As always, a low BitDom reflects a greater appetite for altcoins. For context, the BitDom range since the beginning of the experiment in January 2020 has been roughly between 57% and 68%.
Overall return on investment since January 1st, 2020:
After an initial $1000 investment on January 1st, the 2020 Top Ten Portfolio is now worth $1,536, up +56%. This is the best performing of the three Top Ten Crypto Index Fund Portfolios, but not by much: the 2019 Top Ten came in at +54% in September. Here’s the month by month ROI of the 2020 Top Ten Experiment, hopefully helpful to maintain perspective and provide an overview as we go along: Monthly ROI - 2020 Top Ten Even during the zombie apocalypse blip in March, the 2020 Top Ten has managed to end every month so far in the green (for a mirror image, check out the all red table you’ll find in the 2018 experiment). The range of monthly ROI for the 2020 Top Ten has been between a low of +7% in March and high of +83% in August. So, how does the 2020 Top Ten Experiment compare to the parallel projects?
Taken together, here’s the bottom bottom bottom line for the three portfolios: After a $3000 investment in the 2018, 2019, and 2020 Top Ten Cryptocurrencies, the combined portfolios are worth $3,340 ($238+ $1,538 +$1,564). That’s up about +11% for the three combined portfolios, compared to +31% last month. Lost in the numbers? Here’s a table to help visualize the progress of the combined portfolios: Combined ROI - UP +11% That’s a +11% gain by buying $1k of the cryptos that happened to be in the Top Ten on January 1st, 2018, 2019, and 2020. But what if I’d gone all in on only one Top Ten crypto for the past three years? While many have come and gone over the life of the experiment, five cryptos have started in Top Ten for all three years: BTC, ETH, XRP, BCH, and LTC (Big L, no pressure, but if you don’t claw yourself back in the Top Ten by January 2021, you’re out of the club). Let’s take a look: Three Year Club At this point in the Experiments, Ethereum (+104%) would have easily returned the most, followed by BTC (+77%). On the other hand, following this approach with XRP, I would have been down nearly a third at -31%. So that’s the Top Ten Crypto Index Fund Experiments snapshot. Let’s take a look at how traditional markets are doing.
Comparison to S&P 500
I’m also tracking the S&P 500 as part of my experiment to have a comparison point to traditional markets. The S&P slipped a bit from an all time high in August and is now up just +5% in 2020. Over the same time period, the 2020 Top Ten Crypto Portfolio is returning about +56%. The initial $1k investment in crypto is now worth about $1,563. That same $1k I put into crypto in January 2020 would be worth $1050 had it been redirected to the S&P 500 instead. That’s a $513 difference on a $1k investment, one of the largest gaps in favor of crypto all year. But that’s just 2020. What about in the longer term? What if I invested in the S&P 500 the same way I did during the first three years of the Top Ten Crypto Index Fund Experiments? What I like to call the world’s slowest dollar cost averaging method? Here are the figures:
$1000 investment in S&P 500 on January 1st, 2018 = $1260 today
$1000 investment in S&P 500 on January 1st, 2019 = $1350 today
$1000 investment in S&P 500 on January 1st, 2020 = $1050 today
So, taken together, here’s the bottom bottom bottom line for a similar approach with the S&P: After three $1,000 investments into an S&P 500 index fund in January 2018, 2019, and 2020, my portfolio would be worth $3,660. That $3,660 is up +22%since January 2018, compared to a +11% gain of the combined Top Ten Crypto Experiment Portfolios over the same period of time. That’s an 11% swing in favor of the S&P 500 and breaks a two month mini-streak of wins from the Top Ten crypto portfolios. For those keeping track or unable to see the table above: that’s seven monthly victories for the S&P vs. two monthly victories for crypto. The largest gap so far was a 22% difference in favor of the S&P back in June.
September saw losses for both traditional and crypto markets, but crypto got hit harder. What can we expect for the rest of 2020? The Neverending Year is entering the final quarter and is not finished with us yet: a lot can and will happen in the remaining months. More volatility is no doubt to come as we enter the final stretch of a truly unpredictable and exhausting year. Buckle up. Stay healthy and take care of yourselves out there. Thanks for reading and for supporting the experiment. I hope you’ve found it helpful. I continue to be committed to seeing this process through and reporting along the way. Feel free to reach out with any questions and stay tuned for progress reports. Keep an eye out for the original 2018 Top Ten Crypto Index Fund Experiment and the 2019 Top Ten Experiment follow up experiment.
Small reviews of (I think) all incremental games I've ever played on Android
I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose. THE BEST GAMES I'VE PLAYED ARE THESE (no order):
Honorable Mention: Eggs, Inc The rest: more or less hated it Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??". ------ Time Idle RPG This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time? Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it. 2 Path of Idling The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress. The game is a RPG game and these are the things that opened up for me in the first few hours. Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done) Skills Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here. Quest that also includes Perks and Skill quests. Gear which 5 equipment slots, plus craft plus trade plus smelt Also gear for your Pet, which is also another tab! Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on. The dev has added a lot of features, now it's time to rework the game, and have the features take their time. 2 Idle Slayer The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down. With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades. So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better. 4 Exponential Idle A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME. 3 Factoid Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Spark Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Antimatter Dimensions Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game. 5 Melvor Idle It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into. 2 A Girl Adrift The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me. You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures. 3 Archer: Danger Phone I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort. There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this. 1 Home Quest This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up. 2 Idle Industry This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones. 2 Masters of Madness Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me. 1 Soda Dungeon 2 Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end. 2 Bacterial Takeover Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped. 2 LogRogue Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing. 3 A Kittens Game Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before. But still probably the best incremental ever. 5 A Dark Room An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me. 2 Little Healer Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game. 1 Clickie Zoo Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway. 4 Idling to Rule the Gods The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty. I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format. 2 Realm Grinder This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes. Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre. 2 Spaceplan A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?) 3 Zombidle Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs 2 Eggs, Inc While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing? Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point? Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless. 4 Castle Clicker Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers. 2 Endless Era This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun??? 1 Idle Quote An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind. 2 Monster Miser An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun. 3 Pocket Politics An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind. 1 Time Clickers A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks. 1 Tap Tap Fish - Abyssrium I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that. 2 Cartoon 999 Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience. 2 Dungeon Manager Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games. 2 Final Fortress Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face. The zombie skin was also crappy. 1 Mana Maker Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless. So fail, sorry. 2 Infinity Dungeon The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play. 1 Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Dungeon 999 F: Secret of Slime Dungeon Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Tower of Hero You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again. There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh. 3 Pageboy Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it! 2 Idle Warriors The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny. But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it. 2 Tap! Tap! Faraway! Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity. 2 Auto RPG Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight! There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself. 4 Merchant Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters. I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times. 2 Idle Oil Tycoon This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app. It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore. 5 Soda Dungeon This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder. The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game. 4 10 Billion Wives Kept Man Life The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses. I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me. Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff. 3 Adventure Capitalist One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless. 3 The Monolith A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing. 2 USSR Simulator An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days. 2 RPG Clicker They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall. 1 Logging Quest Logging Quest 2 [Review is for the original and its sequel] There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be? 1 Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless. Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals. 1 Galaxy Clicker A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun. 2 Megatramp A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells. 1 Inflation RPG It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it. 2 Widget RPG Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills. It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do. 2 Capitalist Tycoon I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on. But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year. 2 Clicking Bad An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play. 2 Zombie Tapper A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless. 1 Bitcoin Billionaire I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first. 3 Tap Titan An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive. 4 God Squad I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored. 1
So, last wipe, I thoroughly enjoyed the game. I struggled until I got to about level 35ish, but eventually I got my bitcoin farm going (not full 50 GPU) and my booze generator going, and I was making some decent rubles. I could buy decent gear, the scopes I wanted, the ammo I liked (which was rarely m995,7n37, or m61, btw). And then I could go in raid, do my quests, find items, kill players, take their stuff and leave. Or, I could die and lose all my gear, and it would sting, but not break me. But when I did raids, I almost ALWAYS stayed until <10 minutes remaining, sometimes even getting out with spare seconds left. Yes, by about level 45, I eventually started making more money than I could spend, but ONLY after 50 GPU's in the BC farm and booze generator combined. Now this wipe, instead of enjoying the raids, I'm getting frustrated trying to find progression halting items. Then, when I do find them, I'm STRONGLY encouraged to turtle up, hide until the coast is clear behind counters or in bushes, then extract at 10:01. I'm also having to buy expensive weapons like SVD's to finish quests, which I had to do last wipe too, but my rouble flow was much much higher. I can kill a 3 man squad, and make 200k, because their armor was zero'd out and too high cost to repair and their guns with all their fancy attachments are worth 75k. Or, I can die and lose about that much. There is no real risk/reward any more. Then, when I'm having a particularly bad day dying, I can't even lean back on looting stuff like factory keys and fuel conditioners now, AND WHAT LITTLE BIT OF FIR I SELL HAS ATROCIOUS FEES. I sold 3 packs of bolts for 14k ea and the fee was 12k. It's like BSG isn't even trying to micro adjust the game to dial back the ruble flow. Instead it's full on scorched earth. Only the people with the absolute best combat skills or the most time to rat around have the ability to make any decent money. On top of that, I'm level 33 and JUST got my last FIR flash drive. I have crashed against the rocks to the tune of MILLIONS trying to get a LEDX and 3 FIR graphics cards from Interchange, thanks to RNG. I can't even start Shooter Born In Heaven, and I would be 3/4 done with it by now if I had it 10 levels ago. I'm sure* 3/4 of the subreddit will come by to tell me to quit crying, git gud, it's hardcore, roubles are easy to make, its a BETA, etc.. Well here's my Beta feedback. The game isn't fun when I lose every ruble I scrape up trying to do quests with specific gun/armor requirements and finding FIR items in hotspots, and hiding to avoid losing those items, all while BSG -heavily- deflates the economy and punishes rule obeying players in the name of stamping out RMT. *Left out a word. Edit: let me just say, I don’t mean this as a personal attack towards Nikita or the other devs. It’s simply just my experience, and my thoughts. I don’t have answers on how to make the perfect balances and compromises, or fixes on RMT etc. I just wish it had been publicized ahead of time, something like “Okay guys, next wipe we’re gonna experiment with making it real hard.” Also I’ve gotten a lot of responses saying “you’re not supposed to run the best gear every raid.” And my reply is, my standard kit is a Vepr KM, 6B23 armor, a Ratnik helmet, and comtacs, with self made BP ammo from the hideout. I’ve just recently started adding TV10 armor rigs into the mix. I’m not a META player who has to have iglonik or M995 every raid. I’m not trying to say I want to do that either. For one CONSTRUCTIVE bit, I feel like items should have two different FIR tags. One for flea/resell, one for quests, and the quest one staying if you died with it. That would make life better to me and to a very large population of power players. Also, between FIR changes, reduced loot spawns, increased flea fees, reduced trader sell prices, any 1-2 of those are survivable but all of them together, with more to come I'm sure, are crushing. That's all I'm saying. EDIT Again : I just saw what Jaegers giving for guns. THAT is nice. That makes up a little bit for the stuff like fuel conditioners.
What we can learn from Litecoin falling out of Top10
So as LTC is dropping out of Top10 coins on cmc for the first time (currently sitting at 12) I think it is time to get some insights out of its demise. Many people in crypto community (especially here in btc) know that LTC is, while not being an outright shitcoin, basically a useless coin. The advantages it had over BTC were really small for most of its lifetime (except for BTC high fee times), and compared to most other alts it was inferior. It had no roadmap other than being a testing ground for BTC and backporting their changes. But what it had, was a clever marketing or "story to tell". Litecoin is silver to BTC's gold. With this simple marketing trick it managed to closely align it to Cryptos biggest Community (BTC) and also paved the way for the greatest dogma in crypto that developed over the years: that Bitcoin is not meant to be spend BTC rather hoarded like gold and if you need to make actual crypto payment you do it with Litecoin. This marketing ensured that LTC could stay in Top10 for almost a decade, whereas other coins out of the 2011-2013 copycat altcoin era, even some that provided actual advantage (think of Peercoin for example) have long been forgotton. So what can we learn from this? In crypto community there is a lot of joking about the market being irrational, shitcoins like IOTA which do not even work having the same price development as legit projects, useless projects pumping like mad because they spend all their ICO money on marketing, sentiments like "the market can stay longer irrational than you can solvent" and so and so on. In the case of LTC it is now possible to quantify how long the market can stay irrational in extreme cases: Almost a decade. Measured in crypto time frames almost an eternity, but not a lifespan. Also important to note is that Litecoin compared to BCH has (even before their current artificial increase) better onchain stats regarding transaction count, active adresses etc. Nevertheless the gap between the coins continues to widen. The market DOES price in tech, future outlook, roadmap and things alike. So in conclusion: 1. Marketing is extremely important and can outweigh actual tech and roadmap in the short and mid-term (up to 8 years in extreme cases), but not in the long term. 2. Community sentiment can have tremendous impact, just because LTC aligned closely with BTC community they managed to survive much longer than similiar projects from the era. 3. Over time the market does take into account future perspective and outlook. BCH should take steps accordingly, continue to invest in solid and novel tech, but also increase its reputation in the wider crypto community (pro tip: not constantly shitting on other projects help). In a few years we can earn the fruit of it. Another thing that came to my mind is that crypto market actually works the direct opposite of current stock market. In crypto, everything changes super fast but the actual market elements to work (valuing fundamental value, expectation trading) takes ages. In stock market (if you look at Tesla for example) things go way slower but basic market functions are comparably quicker (as seen in Tesla having better stock than other car manufacturers, despite being arguably profitable and delivering much less cars, but what matters is actual tech and future expectations). What do you think of the analysis?
[Competitive CS:GO] Gaming Paradise 2015: A tournament with lost PCs, confiscated passports and not a cent of the prize money paid out
CS:GO, or Counter-Strike: Global Offensive is a competitive online shooter that sees two teams competing against each other to either eliminate each other or to complete a certain objective (place or diffuse a bomb, defend or liberate hostages, etc). Gaming Paradise was created by Sassa Bullock, the CEO of Turman organizer Gaming Resorts, which from here on out I'll be referring to as GR. The event was meant to be half CS:GO and half another game called DOTA 2, each with a prize pool of $50,000. It was to take place in Puerto, Slovenia, a small town on the countries Adriatic coast. Since Sassa had no organizing experience, he hired Peter Markovic and his tournament organizing company Gaming Dot RS, which I'll be referring to as RS. RS was to handle getting the tournament itself off the ground: getting a stage, getting high-speed internet set up, etc while Bullock and GR would pay for everything. However, things started to go downhill before play even began. As teams started flying into Slovania for the qualifying rounds, the busses that took them from the airport to the venue was late and they ended up arriving at 3:00 AM. The next day, the first round was delayed due to a storm (the computers where to be set up outside under tents). As things where getting set up for the next round, it was discovered that only the monitors where going to arrive on time as the guy driving the truck carrying the actual PCs had gone MIA. They tried to upgrade some old work stations, which they upgraded using.......less than ethically acquired Eastern European bitcoins, but they still weren't up to the same snuff as the PC's they'd ordered. Keep in mind, this is all happening a week before the first livestreamed matches are supposed to be played. Next week rolls around and the first day begins. The games are touch-and-go, the internet was slow and was causing some serious rubber banding. They were also getting flamed by the Twitch audience for the low-quality, stuttery livestream. Day two, the DOTA 2 half of the tournament is just outright cancelled. Also, its discovered that somewhere in all this confusion, the hotel that the players and tournament staff are staying in was never paid. They called the local police who canfiscated everyone's passports until the payments where made. ALSO also, turns out the venue that the tournament is being played at wasn't paid either and its staff locked the tournament's production staff out. Oh, and one more thing. Remember Sassa? The CEO of GR? Well, he shows up and announces that due to having to basically pay off the hotel, venue AND the police, he no longer had the prize money and that whoever won wouldn't be getting the winnings for up to 90 days after all this was over. Several days, stuttery matches and bad livestreams later, a team called Kinguins ended up winning the tournament. 90 days pass and......no prize money. Yeah, turns out GR filed for bankruptcy days after everyone got home, and Sassa basically dropped off the face of the Earth. But, I would like to point out how awesome RS was through all this. Not only did they help everyone get their passports back, but they paid for everyone to fly to Dubai for another tournament they were late for, and its CEO held a Reddit AMA answering every question he possibly could about the tournament and what all went wrong. So, yeah. that was Gaming Paradise. Busted computers, seized passports and an act of God. There's been no tournament quite like it. I would like to leave you all with a quote that Sassa gave the website the Daily Dot: "It was my first event, and I still did much better than anybody around."
MW Wyco Wednesday is BACK and Better Than Ever After a Long(er than anticipated) Break! First 20 Orders and Orders Ending in 1, 0 or 7 on 10/7 Get Something Special with Their Order! Restocked GT, B+, AA+, KSSS, Jedi Mind Fuck, Z-Strain, PE6 and More! New this wk Acadian Coast, NorMel, White Teacher
www.millywyco.com Stickers=12mL Syringes MillyWyco is NOT Willy Myco :) (see below) Any mention of cultivation or anything unrelated to microscopy will not receive a response and orders will be cancelled. This includes DM's, PM's, e-mails, notes with your transaction, feedback of any kind, and thoughts. Don't even think about it! (I'm a mind reader) Wowowowow! I am in complete awe over the support and love I received during that much needed break. It was needed maybe a bit more than I even knew, and at so many moments during that break, I could literally feel the positive energy coming at me from all sides of this community. I struggled for a couple weeks before the break, going back and forth on whether or not to take a breather, but all of that anxiety went away hearing from all of you about how crucial it is to take time for self-reflection and balance. Mission 100% accomplished. I cannot thank you all enough for giving me this opportunity to live my absolute dream and passion for getting people into this hobby. Ya'll seriously keep me going and I can only help the feeling is mutual. I'll be writing in a separate post about the highs (and lows) of the journey this past month for any who care to escape from their own reality a bit and step into such a fulfilling adventure with my experiences. I encourage you all to chime in with your own ups, downs and sideways ventures as well! We're all in this together :) To ensure quality specimens and packaging, and due to the onslaught of orders on Wednesdays, all orders placed on Wednesday will be shipped on Thursday and Friday of that week (ALL Priority Mail and subscription box orders will ship on Thursday). You will receive an email notification with a tracking link when your order ships. I appreciate your patience so hard! Also, when I say "Priority Mail", this is referring to USPS Priority Mail vs. the standard "First Class" mail. All of my orders get my absolute highest priority care and attention, regardless of shipping method. USPS Priority Mail costs me $8, while I only pass on $5 of that to your order...it does not benefit me in any way if you choose this option, I just know those orders need to get to you ASAP, so I make sure to get all of these out on Thursday, with as many standard shipping orders as well. Sometimes it is not humanly possible to get every order from Wednesday out on Thursday, and some ship Friday morning. Thank you for your patience and continued support!! The first 20 orders placed after this post (Order #14432-14451) will receive something special with their order! I am giving away a couple super cool tapestries, a few books that can benefit everyone in this community, a few hand-made fabric mushroom masks, and some resin crafts, as well as unlisted variety syringes! Quantities of the special items are very limited, so requests cannot be guaranteed, but if you would prefer one of the items mentioned above over another, please add a note with your transaction and I will do my best to make it happen! ALSO...in addition to the first 20 promo, any order number ending in 1, 0 or 7 on 10/7 only will also get a free unlisted variety! If you are in the first 20, and your order number ends in 1, 0, or 7, you get both! If your order number ends in 07 (#14507, 14607, etc.) the week of 10/7 only, I will be in contact to arrange your special gift. Either you can have a double order (you ordered 5, I'll ask which other 5 you'd like...if you ordered 10, you'll get 20, etc), or you can choose to make that order free, (refunded if already paid) totally up to you! This week, I have restocked a few favorites, including Golden Teacher, B+, PE6, Alacabenzi, Albino A+, KSSS, Blue Meanie, Z-Strain, Mazatapec, Jedi Mind Fuck, McKennaii, Tasmanian, Rusty Whyte, Fiji, Columbian Rust and a few others! New additions to the family this week include Acadian Coast (from southern Louisiana), NorMel (Isolate of MelMak with reverted cap shape), and White Teacher (Leucistic Golden Teacher variety, APE/GT hybrid taking the characteristics of GT lacking pigment) Thank you so much to everyone who has subscribed to a subscription box! Each and every month, these boxes will get better and better :) Newsletters will go out on the first of each month, regardless of when your plan is set to renew. In these newsletters will also be the winner of the random equipment raffle for MASTER PLAN members! This could be a sterilization wand, dehydrator, magnetic stir plate, or other super duper helpful tools in the hobby. Last month, 3 lucky Master Box subscribers received a pressure cooker, UV-C light sterilization wand, and a dehydrator! PLEASE USE COUPON CODES if ordering on the site for discounts!! Please see below: 2PACK - $20 for two cubensis syringes 5PACK - Classic and most popular $30 dealio for 5 cubensis varieties. Also works in multiples of 5 as well, so if you need 15 syringes, this code will be good for 3- 5 packs, and you only need to place one order. NEEDMORE - 5 cubensis varieties for $30 plus 1 exotic add-on for $10...total $40 NEEDMORE2 - 5 cubensis varieties for $30 plus 2 exotic add-ons for $20...total $50 NEEDMORE3 - 5 cubensis varieties for $30 plus 3 exotic add-ons for $30...total $60 ...and so on. Currently, this is setup for up to 5 exotic add-ons. If you have an order that does not meet these codes, such as adding on more than 5 exotics, getting 7 cubensis varieties, etc. please send me a message and I will build you a coupon code to match your order in a timely manner. Shipping not available to ID, GA, or CA (yes, really) Spore syringes are for microscopy use only Any reference to cultivation will exclude you from placing an order and we may never speak again. I want to talk to you. Don't do it! There are no exceptions to these rules. You have been warned. PAYMENT METHODS ACCEPTED: Major Credit/Debit cards, Zelle, Cash App, Venmo, Google Pay, Apple Pay, Bitcoin and Amazon gift cards PayPal is NOT available to me at this time. Also, I am the fee master! I get charged fees left and right that I don't pass on to you from shipping and third party payments. If you'd like to throw me a tip, however much it may be, I'd love you forever and it really does make a difference! These types of people have allowed me to share with some who are less fortunate. On the other hand, if times are tough for you right now, let's talk about it! ALL PRICES INCLUDE USPS SHIPPING WITH TRACKING!! I COVER ALL STANDARD SHIPPING COSTS. Please add an additional $5 to any order if you prefer USPS Priority Mail shipping. 1 syringe for $15 2 syringes for $20 5 syringes for $30 Golden Teacher (LIMITED TO 2 PER ORDER!) Acadian Coast Ajax Alacabenzi Albino A+ Amazonian B+ (Be Positive) Blue Meanie Burma Columbian Rust Corumba Brazil Costa Rican Daddy Long Legs Ecuadorian Fiji Golden Mammoth Golden Teacher Huautla Jedi Mind Fuck Koh Samui Super Strain (KSSS) Lake Toba (Sumatra, Indonesia) Lizard King Mazatapec McKennaii Mexican NorMel PES Amazon PES Hawaiian Rusty Whyte Taman Negara Tasmanian White Teacher Wollongong Z-Strain THE FOLLOWING EXOTICS ARE NOT PART OF THE 5/$30 MIX-n-MATCH DEALIO, but can be added to the 5/$30 pack for $10 as an add-on, or $15 each by themselves. These are NOT cubensis, and NOT recommended for beginners. USE COUPON CODE "NEEDMORE" on the site to add ONE EXOTIC on to a 5 pack. Want 2 Exotics? Use code NEEDMORE2 or NEEDMORE3 for 3, etc. Currently this is setup to add a maximum of 5 exotics....if you need more, please message me and I'll create a unique coupon code to enter for your order :) ****Penis Envy #6 (PE6)***\* This actually IS a cubensis variety, but added to exotics list due to rarity and popularity. NOT part of the pick 5. ****Gymnopilus Spectabilis***\* ****Psilocybe Allenii***\* ****Psilocybe Azurescens***\* ****Psilocybe Cyanescens***\* ****Psilocybe Mexicana Galindoi***\* ****Psilocybe Ovoideocystidiata***\* ****Psilocybe Serbica***\* ****Psilocybe Subaeruginosa***\* ****Panaeolus Bisporus***\* ****Panaeolus Cyanescens (Australia)***\* All syringes are 12cc/mL and come capped with a sterile tip cap, and also include an 18ga 1.5" sterile needle and alcohol pads. Syringes are made in a lab grade environment and the utmost care and attention is the highest priority to be sure they are sterile. Anything exposed to an open air environment is subject to contamination, but I take every precaution possible to minimize this risk. I cannot "guarantee" they are 100% sterile, but I can guarantee that if you have an issue, I will make it right. I really do love to help, and if something happens, I'd like to know about it so I can fix the issue instead of you getting frustrated or giving up! To ensure equal quantity of spores in each syringe, and for adequate suspension of the spores in the solution, I use a magnetic stir plate. Very often, this does such a good job of breaking up clumps of spores that it will appear to be sparse. THIS IS NOT AN ISSUE! There are still a TON of spores in each syringe, even if you can't see them individually (though most of my syringes appear to have a very good amount of visible spores...even with my horrible eyesight!). You can compare and contrast to see the blackish/purple tint to ensure every syringe is packed with spores. If a spore clump forms during transportation, simply give it a good flick with your finger and vigorously shake to break it up or free it from clinging to the wall of the syringe before examining. Syringes ship in individual bags clearly labeled as to specific variety and born on date, bubble wrapped and shipped through USPS tracked shipping (discreet) within 24 hours of payment. I send tracking info soon after payment and give updates along the (super quick) way. Any messages referring to spores being used for anything other than microscopy use will be ignored. Don't do it. THANK YOU ALL so much again for your continued support!! I appreciate it more than you know! MUSH LOVE P.S. In no way am I trying to be an impostor. I AM NOT WILLY MYCO. I chose this u/ a while back as sort of a play on words and tribute to a legend most of us recognize, long before I became a spore vendor. I don't want anyone to think I am trying to pass off as him, though I do admire his dedication to the craft! I appreciate all of the kind words, though, from people saying they learned from "my" videos. I wish I could pass on those notes to Willy himself. Cheers and MUSH LOVE! MW
I’m a commentator for a tournament of nightmares. I’m not sure the participants are willing.
You’d think being a psychiatric ward for 38 months would be enough to deter a guy from ever going back to a sport that involves watching human beings at the height of their physical prowess beat the living shit out of each other. Sometimes regulated, sometimes not. But, here I am, fresh outta the loony bin and reading the most unusual advertising slogan I’d ever laid eyes on; “The most terrifying tournament has come around once again! Conquer your fears in theNFC*…* literally.” This was the business card that accompanied my black envelope as it was handed to me on the discharge ward by a well dressed and gangly fella with an uncomfortable wide smile. He didn’t say much of anything, just that his name was “Watson” before bowing and holding up the envelope. “Heh, like the butler, right?” I said, taking the envelope from his plasticine hands. His smile ripples across his face and he nods slowly, his perfect hair unmoving in the strong wind before he turns on his heel and walks back to the black sedan. The cold air chilled my bones, and I pulled the medical bracelet from my wrist, grimacing at the marks underneath before following Watson to the Sedan and hauling my luggage into the trunk before setting off, not knowing how I came to even be there in the first place. I guess right now, that doesn’t really matter. What matters is where I am now and what I’m doing. "blood strewn across the canvas, frayed brain matter sailing across my head and splattering against the wall, a woman standing in a pool of blood as the deformed creature twitches on the ground" My name is Sal “Motormouth” Sabotta, I’m a sports commentator by trade. Be it combat sports, pro wrestling, death-matches or martial arts tournament, I’ve done it all. I won’t lie; Work can be hard to come by. I’ve spent months struggling for rent and resorting to less tried-and-true commentary methods in order to survive. That has, at times, involved trying my hand at some of the more underground competitions; unregulated fights, sick, illegal games bet on by people on the dark web and worse… Things I’m not going to detail here. Things I’m not proud to have taken a hefty pay-check for from greasy, sweaty fucks in Armani tracksuits and stinking of cheap booze and coke all the way up to well-dressed bitcoin farmers in their 20s who probably own child slaves. In short, I’m no stranger to the grim underworld or the secrecies with which they conduct their work. I see money and an easy way to make it with my voice; I don’t ask questions. So when I received an email the day of my discharge from the hospital and I’m told “you’ll receive a letter from Mr. Watson, take it and follow the instructions to the venue. Pay up front as agreed.”, I don’t question it. Especially when the note is personalised, and the doctor says my medical fees were covered. We drove past numerous landscapes, vistas and neighbourhoods before veering off into an industrial estate and entering an underground tunnel. Half a mile in, Watson stops the car and peers back, smiling. He directs a thumb to the service door in the side tunnel and rubs his neck, a scar running from ear to ear. Was he a former fighter? Gangster? I sighed and got out, still in my medical gown and hauling ass to the door. It opened before I could reach out and a tall, muscular woman in her late 30s greeted me with a smile. She was imposing, powerful in her gait, a black eyepatch with several seals adorning the sides accompanying a thick scar down her face did nothing to stop her beauty. She wore a tank top with a black cloak with white fur on the tops and sleeves, a thick black chain clasp around the neck. I won’t lie; she looked badass. Terrifying, but badass. “‘Bout time ya showed up, Sabotta!” She grinned and put a cinderblock of a hand on my shoulder. I’m 5’10 and 180lbs, but she made me feel like a child in front of her. The power emanating from her fist was unbelievable. “C’mon, the trial match is starting and I don’t want no tourney without a broken in commentator! You gotta know the ropes of this place!” “You know your driver was standing right outside when I was discharged, right? Couldn’t think to give me an extra day or two to freshen up?” I frowned. This wasn’t normal protocol, even for back-alley promotions like this. She just laughed at me and slapped my shoulder. “The tournament waits for nobody, Sal. Times a-wasting.” The hallway is dimly lit and the sounds of a ruckus above us are as impossible to ignore as the sounds of thudding, screaming and snapping. As we pass several doors with one-way mirrors on the front panes, I hear sounds I could have never placed in the animal kingdom or otherwise; gurgles, clicks, grunts and even otherworldly whispers. “What the fuck is that? You guys doing animal fights down here? I mean I called a monkey fight once, but it’s not exactly… pleasant.” I shuddered, thinking of the violence chimpanzees can inflict on one another, let alone humans. She never stopped walking or staring directly ahead when she responded.“Those ain’t animals. Not by a long shot.” Before I can probe further, I’m hurried into a changing room and practically swept off my feet by her strength. I turn back and she’s already poking her head out the door. “You’ve got 5 minutes, get your shit and head up the left stairs, Watson will guide you.” She grinned, and I saw gold filings in her teeth that glinted as much as her bedazzled eye patch. “Ya came highly recommended… I expect good things!” I do as instructed and within 5 minutes I’m back in my commentary clothes; an open buttoned Hawaiian shirt with my old Hotel Inertia shirt underneath, skinny black jeans and shimmering black shoes. I found some old slick gorilla powder in my hair and dusted it up, opting for the dishevelled look as I knew I’d be sweating by the end of the ordeal. “You shouldn’t bother putting in so much effort, y’know. They’re not gonna care how good you look, only how well you talk.” Standing in the doorway was a woman in her 40s, dark-skinned and hair clad in meticulous dreadlocks, tied back into a large bun with a pair draped down the sides of her head. She held a thick book in one hand and pocketed a serrated blade in the other before motioning to me. “We’ll have to do the pleasantries on the way, the match is starting and you don’t wanna miss that. The commissioner isn’t the type you want to upset. Especially when you’re not here by choice.” I looked for a moment, dumbfounded. “I’m here because I was invited, already got my pay from the woman who let me in.” I shrugged, pocketing the envelope and getting my equipment from the suitcase. The woman gave a sad smile and shook her head. “Of course you’d think that. She likes it that way. Bet she didn’t introduce herself either, did she? C’mon.” I follow her down and after a few minutes we come to a fork in the hallway, an elevator system to our right and a stairway to the left. Dutifully, Watson stood patiently, still grinning and motioning us to go up. Once we’re situated in our booth upstairs, I set my equipment up and look down at the table, expecting a slew of papers and fighter information in front of me. I look to the woman to ask, but she doesn’t break her stare in the darkness, looking down at the arena floor some 100ft below us.“You won’t need that. Not for this match.” The lights flicker on and the enormity of this venue reveals itself to me. It’s a structure of imposing steel, dried blood, claw marks and other unknown substances that littered the 40ft wide circular pit the fighters contested in, a black lift on either side from the fighters corners that I can only assume ascended up from their locker room area. Around them were chain-link fences that rose up to the audience stands above, situating around 300 people across all four sides. At the very top sat our booth, the commissioner’s office directly opposite, the judges booth to our right and the fight analysts/medical area to our left. Standing in the centre with a spotlight over them was the commissioner, microphone in hand and an energy that was almost palpable. “Ladies, Gentlemen and Freaks of all kinds out there in the universe. I welcome you once more to the annual Nightmare Fighting Championship Tournament! It’s been a long year, but we have new blood to pit against our resident night terrors and some fresh fears to feast on the fortuitous soul that frolics into their den. As always, our contestants will be fighting for their freedom, a chance to get their wish or to fight for the ultimate prize.” The crowd cheers and the majority are hidden behind thick plexiglass and lighting, but I can see some have Karate Gi’s, weapons in hand and others with demon masks as they whoop and holler. The clientele here were, at least in my estimation, experienced. But I was feeling a lump in my throat at that one phrase The Commissioner so surreptitiously added in without issue; “As always, our contestants will befightingfor theirfreedom*”* I leaned to the woman next to me and as if she knew what I was going to ask; she put a finger up and shook her head. Eyes awash with fear and a grimness I had only seen on that of trainers who knew their fighter was not ready for the bout ahead. She pointed the finger down to my machine, then to the pit. Turning it on, I looked down as the commissioner began to talk, readying myself to commentate on whatever weirdos came up to battle. “But before we get to that, we have an exciting exhibition match for our loyal supporters who bankroll this event every year. Without you elite few, we could not do this. You are the pound for pound goats of support! Now, without further ado; let’s get this show on the road!”The rest of the lights clicked on and spun around the venue as they raised the profile of the bout, the elevators both whirring into action as the right one arose first. “In this corner, from the marionettes shop and accompanied by his Bunraku doll “Mr. Stares”, it’s the man who pulls the strings… THE PUPPET MAN!” Out steps a tall, thin Japanese man in full clown makeup. His head shaven save for two ridiculous strands of hair stretched out and fluffed up to their limits, like red antennae. His eyebrows large m’s that practically cover his forehead, the nose a completely vacant slot with a black hole drawn in and the mouth… the fucking mouth was nailed shut. Literally. Sharp rusted nails had been hammered down through the lips with such force that they’d bent. A sickening crimson red face-paint stretched across the entire bottom half of his face, making it seem far larger by comparison. He carefully held a small bundle underneath a sheet and bowed deeply to the audience before standing at his designated spot. “In the other corner, from the streets of god knows where and the womb of someone who misses him… "Hulked Up" Michael O’Donnell!” I watched with wide eyes and a stomach threatening to evacuate its contents at any moment as the smoke cleared and a boy no older than 17 rushed out, beating his chest and screaming to the crowd as if he was the Incredible Hulk. I don’t know if they drugged the poor kid, but he clearly had no idea where he was. “There are no rules, no referees and judges only exist in case of a draw or unclear victory. Our commentary team will take over and we wish you a phenomenal match.” She drools a little before she speaks again, looking up at me and winking. “Let’s make this a violent one.” She snaps her fingers and leaps for the fence, climbing up with ungodly ease before sitting on her makeshift chair in her office. I have no idea what I’m seeing but every cell in my body is urging me to run; I feel my knees tense and my frame rise ever so slightly before the woman next to me puts her hand on my thigh, pushing me down with great force. “You have a job to do, so do I. Trust me, you think you can leave but if you get out of this chair, not only will YOUR life end. Mine will too.” She unsheathes the serrated blade and looks at me with pity. “We both have a part to play here, so put the headset on and let’s do our job, no matter how hard it is.” Hands shaking, I pick up the headset and connect it to the portable recorder and take a breath. “I… I need your name. What is it you do?” I stutter, trying to calm myself. She hands me a bottle of water as the surrounding lights dim and the spotlight focuses on the spectacle below. “I’m Madame Nelle Lockwood, cryptid hunter and your co-host to guide you through tonight. Good to meet you, Sal.” - NFC EXHIBITION MATCH: "Hulked Up" Michael O’Donnell vs The Puppet Man w/ Mr. Stares “Welcome fight fans from around the world, god knows how you’re listening to this or WHY, but here we are. I’m your host Sal “MotorMouth” Sabotta, wishing this was all a bad dream. Joining me this evening is our cryptid specialist and all round badass Madame Nelle Lockwood. How are you doing, Nelle?” She looks at me with a bewildered look on her face before blinking and coming to her senses. “Uhh… good! All things considered… boy, you really have a professional knack for this, huh? I can see why Commissioner Alduin brought you in." “Ahh, yes. That’s right, folks! NFC Commissioner Alduin invited me here personally and our exhibition match proves to be… challenging. Let’s check in on the action below.” I look down and see The Puppet Man sat down and gesturing to the figure under the sheet, like he’s got a negotiation going on. The boy, undeterred and furious, rushes towards him and takes his back, slapping his head and even pulling on his hair with extreme prejudice. “Well take a gander at that, that kid has absolutely NO fear. When I was his age, I would have stayed FAR the fuck away from a nightmare spectre like that. But hell, this is all part of the show, right? Hope they’re paying that poor guy down there a sizeable sum to throw a fight to a child. What do you think, Nelle; is this the weirdest make-a-wish fulfilment task or what?” I look over to her, hoping she’d indulge me and that I could believe this was just going to end with a pissed off actor storming away when the child hit him too hard. But Nelle was scanning her now open book and looking for information on dolls. “He’s talking to his doll because it’s desperate to be let loose. He’s trying to bargain with it to spare him. This is the nature of the puppeteer and his master.” She pushes the book to the centre of the table and shows me a faded illustration of a pristine Bunraku doll; a kind of meticulously crafted Japanese take on the ventriloquist doll. The limbs are thinner and the face is more minimalist, but still no more frightening. “They usually have a symbiotic relationship, but it seems this one obeys the doll and will not want to face more punishment.” “What do you mean more punishment?” I ask, looking back down at the feverish puppet man as he tries signing frantically under the sheet, even putting his head under as the kid bites his arm and kicks him, screeching. “The nails, Sal. Those aren’t to silence him, they’re to punish him.” The rest happened in slow motion; the sheet fell down. The puppet man stood up and walked to his side of the fighters corner, facing the elevator and placing his face into his forearms as he shook. The boy followed to keep attacking, but with one swift kick to the midsection, the boy was propelled back to the centre of the pit where the doll sat. If there was a human face, I didn’t see it. Instead, I was staring down at a small wood carved spider, the head sporting black geisha hair and the makeup still present, but rows of sharpened black teeth protruded from the clicking mouth and two larger eyes jutted out from the base of the skull, smaller ones dotted closely around it. It was like seeing a puppet ogre spider. “Looks like The Puppet Man has let Mr. Stares out to say hi and I can certainly see why he was under that sheet, this one isn’t pretty folks! The face doth fit the name. The question is, what’s he doing to do ne- “I didn’t need to finish the question. My hands shook, and the world spun around me as this creature crawled towards the still wheezing boy with ungodly speed and perched itself expertly beside him. I don’t know if it was my eyes or the distance from where I sat, but this was NOT a small puppet. He was easily half of the boy’s height and that became more unnerving when he reared up on his back legs, the head clicking up and the raspy voice hissing out like a gas leak in a building. “Hey, hey, kid! Wanna make a deal?” The kid rubbed his eyes, seemingly realising where he was as he calmed down and an air of utter confusion around him. “If you let me be your new master and you promise to take care of me, I’ll let you go!” His head spun around and the jaw clicked ferociously as he giggled, extending out a clawed paw. “Whaddya say?” The boy, still confused, slowly reached out his hand and the moment immediately reminded me of a slew of nature shows I’d seen as a kid; where a predator waits until the prey is lulled before striking. I felt the chill up my spine as he extended his hand and grabbed Mr. Stares. In that moment, he leapt up the arm and bore his way into the boy’s mouth, down his throat and shredded his flesh. The sound was so horrifying, so visceral that it outshines any backyard stabbing, joint snap or broken nose. The boy didn’t even have time to scream, he simply looked up with tear-stained eyes as the puppet disappeared. Then he started walking without him realising. He looked down at his limbs, terrified, looked over at The Puppet Master, who still had his head to the elevator and pleaded with someone, anyone to help him. I looked to Nelle who refused to take her eyes away, studying the battle in an almost morbid scientific curiosity, detached entirely from the scenario. I couldn’t fathom how she did it, how she ignored this boy begging us to get him out of there. I wanted to. Every instinct in me as a fight fan and a decent human was to scream “STOP THE FIGHT!”. But clearly, when my own life is at risk and money is involved... I am not a decent human. Instead, with bile in my throat and a sweating forehead, I did my job. “M-My goodness! The P-uppet, I mean, “Mr. Stares” has BECAME the puppet master, surely the fight will be over with our young competitor incapacitated? What does our commissioner have to say about this?” She stared at me, her one eye gleaming and her face elated with the violence. “It ain’t over yet, church boy. We haven’t even seen the finale, have we Puppet Master?!” She laughs and slaps her knee, the puppet master sobbing as he sinks to the floor and she continues. “He ain’t done feeding, not yet.” The way she said that word “feeding” nearly made me lose what food I had in me. That was a young man, somebody's baby boy… “What does she mean by that, Nelle? What is the strategy to victory here?” Nelle looked down at her book and traced her finger across a passage before wiping her forehead and pushing the locks aside. If her composure wasn’t breaking yet, it would do soon. “This kind of parasitic doll feasts on its prey and targets non-essential organs first, controls the host with the neurotoxin in its tail and then, when it’s finally content, it gives the brain a second injection.” “What happens then?” I asked, my own professionalism hanging on by a fucking thread at this point. She shook her head and pinched the bridge of her nose.“I guess you’ll see in a moment, I sure as hell don’t want to. Not again.” Before I can prompt her further, the boy lets out an ear-piercing shriek and falls to his knees, gripping at his head before it turned red, then purple and finally an ugly shade of puce before… The sound of a watermelon hitting the ground from a great height is the best comparison you’re going to get without making me want to rush to the toilet to puke for a third time. But that’s what happened. His head burst and chunks of his skull, flesh and brain matter sprayed the pit and the walls, some hitting my desk and making me audibly shriek, much to the commissioner's delight. “HA! You didn’t run! I like you, Sal. You pass for the tournament!” She hauls her body up and slams down to the pit, applauding as the microphone descends from the heavens. “And your winner; The Puppet Man and Mr. Stares!” The crowd erupts with applause as the weeping puppet man pulls the blood-soaked puppet out, places him under the sheet and silently begins to walk back to the elevator while attendees clear up the boy’s corpse. “What… what the fuck IS this place?” I ask Nelle, pausing my recording. “This is where nightmares are kept and set upon mostly unwilling competitors for the world’s amusement. You HAVE done dark web fights before, right? Mafia snitches being put into lions pits, bum fights, addicts fighting women to score… this can’t be THAT unusual to you?” I stared at her incredulously. Was that even a question? “I did the dark web ONCE and it damn sure didn’t involve monsters!” She scoffs and closes her book, stretching before looking at me with contempt. “Oh, it did. Just not the ones you hear about in fairytales. Good luck with the selection process. I’ll be back for the opening round. Don’t try to run, they’ll devour us both in minutes, if you think this is the pinnacle of what lurks beneath this club, you're in for a rough night.” She sauntered off, leaving me deflated, sickened and terrified. Unable to leave and frustrated to the point of tears that I couldn’t express that concoction of emotions, I did what I always do; I regressed and pressed “record” on the device as Commissioner Alduin continued. At that moment, however, I was deaf to it all. The gravity of the situation had fully enveloped me… They weren’t kidding about the unwilling participants, I just didn’t realise I would be one of them.On every side of me sits men and women with a desire for violence that goes beyond the norm, beyond the sane and beyond the boundaries of humanity.Below me are an untold number of creatures rattling their cages and howling for blood. Across from me is a woman so powerful she could crush my skull beneath her boot with the utmost ease if it so amused her. That invitation was nothing more than my own ransom note in pretty colours and flattering platitudes. I was in a tournament housing nightmares incarnate. And it would only get more violent from here on out. - The opening round was a blood bath.
Cosmos is a heterogeneous network of many independent parallel blockchains, each powered by classical BFT consensus algorithms like Tendermint. Developers can easily build custom application specific blockchains, called Zones, through the Cosmos SDK framework. These Zones connect to Hubs, which are specifically designed to connect zones together. The vision of Cosmos is to have thousands of Zones and Hubs that are Interoperable through the Inter-Blockchain Communication Protocol (IBC). Cosmos can also connect to other systems through peg zones, which are specifically designed zones that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Cosmos does not use Sharding with each Zone and Hub being sovereign with their own validator set. For a more in-depth look at Cosmos and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three (There's a youtube video with a quick video overview of Cosmos on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)
Polkadot is a heterogeneous blockchain protocol that connects multiple specialised blockchains into one unified network. It achieves scalability through a sharding infrastructure with multiple blockchains running in parallel, called parachains, that connect to a central chain called the Relay Chain. Developers can easily build custom application specific parachains through the Substrate development framework. The relay chain validates the state transition of connected parachains, providing shared state across the entire ecosystem. If the Relay Chain must revert for any reason, then all of the parachains would also revert. This is to ensure that the validity of the entire system can persist, and no individual part is corruptible. The shared state makes it so that the trust assumptions when using parachains are only those of the Relay Chain validator set, and no other. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. The hope is to have 100 parachains connect to the relay chain. For a more in-depth look at Polkadot and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three (There's a youtube video with a quick video overview of Polkadot on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)
Avalanche is a platform of platforms, ultimately consisting of thousands of subnets to form a heterogeneous interoperable network of many blockchains, that takes advantage of the revolutionary Avalanche Consensus protocols to provide a secure, globally distributed, interoperable and trustless framework offering unprecedented decentralisation whilst being able to comply with regulatory requirements. Avalanche allows anyone to create their own tailor-made application specific blockchains, supporting multiple custom virtual machines such as EVM and WASM and written in popular languages like Go (with others coming in the future) rather than lightly used, poorly-understood languages like Solidity. This virtual machine can then be deployed on a custom blockchain network, called a subnet, which consist of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance. Avalanche was built with serving financial markets in mind. It has native support for easily creating and trading digital smart assets with complex custom rule sets that define how the asset is handled and traded to ensure regulatory compliance can be met. Interoperability is enabled between blockchains within a subnet as well as between subnets. Like Cosmos and Polkadot, Avalanche is also able to connect to other systems through bridges, through custom virtual machines made to interact with another ecosystem such as Ethereum and Bitcoin. For a more in-depth look at Avalanche and provide more reference to points made in this article, please see here and here (There's a youtube video with a quick video overview of Avalanche on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)
Comparison between Cosmos, Polkadot and Avalanche
A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions. I want to stress that it’s not a case of one platform being the killer of all other platforms, far from it. There won’t be one platform to rule them all, and too often the tribalism has plagued this space. Blockchains are going to completely revolutionise most industries and have a profound effect on the world we know today. It’s still very early in this space with most adoption limited to speculation and trading mainly due to the limitations of Blockchain and current iteration of Ethereum, which all three of these platforms hope to address. For those who just want a quick summary see the image at the bottom of the article. With that said let’s have a look
Each Zone and Hub in Cosmos is capable of up to around 1000 transactions per second with bandwidth being the bottleneck in consensus. Cosmos aims to have thousands of Zones and Hubs all connected through IBC. There is no limit on the number of Zones / Hubs that can be created
Parachains in Polkadot are also capable of up to around 1500 transactions per second. A portion of the parachain slots on the Relay Chain will be designated as part of the parathread pool, the performance of a parachain is split between many parathreads offering lower performance and compete amongst themselves in a per-block auction to have their transactions included in the next relay chain block. The number of parachains is limited by the number of validators on the relay chain, they hope to be able to achieve 100 parachains.
Avalanche is capable of around 4500 transactions per second per subnet, this is based on modest hardware requirements to ensure maximum decentralisation of just 2 CPU cores and 4 GB of Memory and with a validator size of over 2,000 nodes. Performance is CPU-bound and if higher performance is required then more specialised subnets can be created with higher minimum requirements to be able to achieve 10,000 tps+ in a subnet. Avalanche aims to have thousands of subnets (each with multiple virtual machines / blockchains) all interoperable with each other. There is no limit on the number of Subnets that can be created.
All three platforms offer vastly superior performance to the likes of Bitcoin and Ethereum 1.0. Avalanche with its higher transactions per second, no limit on the number of subnets / blockchains that can be created and the consensus can scale to potentially millions of validators all participating in consensus scores ✅✅✅. Polkadot claims to offer more tps than cosmos, but is limited to the number of parachains (around 100) whereas with Cosmos there is no limit on the number of hubs / zones that can be created. Cosmos is limited to a fairly small validator size of around 200 before performance degrades whereas Polkadot hopes to be able to reach 1000 validators in the relay chain (albeit only a small number of validators are assigned to each parachain). Thus Cosmos and Polkadot scores ✅✅ https://preview.redd.it/2o0brllyvpq51.png?width=1000&format=png&auto=webp&s=8f62bb696ecaafcf6184da005d5fe0129d504518
Tendermint consensus is limited to around 200 validators before performance starts to degrade. Whilst there is the Cosmos Hub it is one of many hubs in the network and there is no central hub or limit on the number of zones / hubs that can be created.
Polkadot has 1000 validators in the relay chain and these are split up into a small number that validate each parachain (minimum of 14). The relay chain is a central point of failure as all parachains connect to it and the number of parachains is limited depending on the number of validators (they hope to achieve 100 parachains). Due to the limited number of parachain slots available, significant sums of DOT will need to be purchased to win an auction to lease the slot for up to 24 months at a time. Thus likely to lead to only those with enough funds to secure a parachain slot. Parathreads are however an alternative for those that require less and more varied performance for those that can’t secure a parachain slot.
Avalanche consensus scan scale to tens of thousands of validators, even potentially millions of validators all participating in consensus through repeated sub-sampling. The more validators, the faster the network becomes as the load is split between them. There are modest hardware requirements so anyone can run a node and there is no limit on the number of subnets / virtual machines that can be created.
Avalanche offers unparalleled decentralisation using its revolutionary consensus protocols that can scale to millions of validators all participating in consensus at the same time. There is no limit to the number of subnets and virtual machines that can be created, and they can be created by anyone for a small fee, it scores ✅✅✅. Cosmos is limited to 200 validators but no limit on the number of zones / hubs that can be created, which anyone can create and scores ✅✅. Polkadot hopes to accommodate 1000 validators in the relay chain (albeit these are split amongst each of the parachains). The number of parachains is limited and maybe cost prohibitive for many and the relay chain is a ultimately a single point of failure. Whilst definitely not saying it’s centralised and it is more decentralised than many others, just in comparison between the three, it scores ✅ https://preview.redd.it/ckfamee0wpq51.png?width=1000&format=png&auto=webp&s=c4355f145d821fabf7785e238dbc96a5f5ce2846
Tendermint consensus used in Cosmos reaches finality within 6 seconds. Cosmos consists of many Zones and Hubs that connect to each other. Communication between 2 zones could pass through many hubs along the way, thus also can contribute to latency times depending on the path taken as explained in part two of the articles on Cosmos. It doesn’t need to wait for an extended period of time with risk of rollbacks.
Polkadot provides a Hybrid consensus protocol consisting of Block producing protocol, BABE, and then a finality gadget called GRANDPA that works to agree on a chain, out of many possible forks, by following some simpler fork choice rule. Rather than voting on every block, instead it reaches agreements on chains. As soon as more than 2/3 of validators attest to a chain containing a certain block, all blocks leading up to that one are finalized at once. If an invalid block is detected after it has been finalised then the relay chain would need to be reverted along with every parachain. This is particularly important when connecting to external blockchains as those don’t share the state of the relay chain and thus can’t be rolled back. The longer the time period, the more secure the network is, as there is more time for additional checks to be performed and reported but at the expense of finality. Finality is reached within 60 seconds between parachains but for external ecosystems like Ethereum their state obviously can’t be rolled back like a parachain and so finality will need to be much longer (60 minutes was suggested in the whitepaper) and discussed in more detail in part three
Avalanche consensus achieves finality within 3 seconds, with most happening sub 1 second, immutable and completely irreversible. Any subnet can connect directly to another without having to go through multiple hops and any VM can talk to another VM within the same subnet as well as external subnets. It doesn’t need to wait for an extended period of time with risk of rollbacks.
With regards to performance far too much emphasis is just put on tps as a metric, the other equally important metric, if not more important with regards to finance is latency. Throughput measures the amount of data at any given time that it can handle whereas latency is the amount of time it takes to perform an action. It’s pointless saying you can process more transactions per second than VISA when it takes 60 seconds for a transaction to complete. Low latency also greatly increases general usability and customer satisfaction, nowadays everyone expects card payments, online payments to happen instantly. Avalanche achieves the best results scoring ✅✅✅, Cosmos with comes in second with 6 second finality ✅✅ and Polkadot with 60 second finality (which may be 60 minutes for external blockchains) scores ✅ https://preview.redd.it/kzup5x42wpq51.png?width=1000&format=png&auto=webp&s=320eb4c25dc4fc0f443a7a2f7ff09567871648cd
Every Zone and Hub in Cosmos has their own validator set and different trust assumptions. Cosmos are researching a shared security model where a Hub can validate the state of connected zones for a fee but not released yet. Once available this will make shared security optional rather than mandatory.
Shared Security is mandatory with Polkadot which uses a Shared State infrastructure between the Relay Chain and all of the connected parachains. If the Relay Chain must revert for any reason, then all of the parachains would also revert. Every parachain makes the same trust assumptions, and as such the relay chain validates state transition and enables seamless interoperability between them. In return for this benefit, they have to purchase DOT and win an auction for one of the available parachain slots. However, parachains can’t just rely on the relay chain for their security, they will also need to implement censorship resistance measures and utilise proof of work / proof of stake for each parachain as well as discussed in part three, thus parachains can’t just rely on the security of the relay chain, they need to ensure sybil resistance mechanisms using POW and POS are implemented on the parachain as well.
A subnet in Avalanche consists of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance. So unlike in Cosmos where each zone / hub has their own validators, A subnet can validate a single or many virtual machines / blockchains with a single validator set. Shared security is optional
Shared security is mandatory in polkadot and a key design decision in its infrastructure. The relay chain validates the state transition of all connected parachains and thus scores ✅✅✅. Subnets in Avalanche can validate state of either a single or many virtual machines. Each subnet can have their own token and shares a validator set, where complex rulesets can be configured to meet regulatory compliance. It scores ✅ ✅. Every Zone and Hub in cosmos has their own validator set / token but research is underway to have the hub validate the state transition of connected zones, but as this is still early in the research phase scores ✅ for now. https://preview.redd.it/pbgyk3o3wpq51.png?width=1000&format=png&auto=webp&s=61c18e12932a250f5633c40633810d0f64520575
The Cosmos project started in 2016 with an ICO held in April 2017. There are currently around 50 projects building on the Cosmos SDK with a full list can be seen here and filtering for Cosmos SDK . Not all of the projects will necessarily connect using native cosmos sdk and IBC and some have forked parts of the Cosmos SDK and utilise the tendermint consensus such as Binance Chain but have said they will connect in the future.
The Polkadot project started in 2016 with an ICO held in October 2017. There are currently around 70 projects building on Substrate and a full list can be seen here and filtering for Substrate Based. Like with Cosmos not all projects built using substrate will necessarily connect to Polkadot and parachains or parathreads aren’t currently implemented in either the Live or Test network (Kusama) as of the time of this writing.
Avalanche in comparison started much later with Ava Labs being founded in 2018. Avalanche held it’s ICO in July 2020. Due to lot shorter time it has been in development, the number of projects confirmed are smaller with around 14 projects currently building on Avalanche. Due to the customisability of the platform though, many virtual machines can be used within a subnet making the process incredibly easy to port projects over. As an example, it will launch with the Ethereum Virtual Machine which enables byte for byte compatibility and all the tooling like Metamask, Truffle etc. will work, so projects can easily move over to benefit from the performance, decentralisation and low gas fees offered. In the future Cosmos and Substrate virtual machines could be implemented on Avalanche.
Whilst it’s still early for all 3 projects (and the entire blockchain space as a whole), there is currently more projects confirmed to be building on Cosmos and Polkadot, mostly due to their longer time in development. Whilst Cosmos has fewer projects, zones are implemented compared to Polkadot which doesn’t currently have parachains. IBC to connect zones and hubs together is due to launch Q2 2021, thus both score ✅✅✅. Avalanche has been in development for a lot shorter time period, but is launching with an impressive feature set right from the start with ability to create subnets, VMs, assets, NFTs, permissioned and permissionless blockchains, cross chain atomic swaps within a subnet, smart contracts, bridge to Ethereum etc. Applications can easily port over from other platforms and use all the existing tooling such as Metamask / Truffle etc but benefit from the performance, decentralisation and low gas fees offered. Currently though just based on the number of projects in comparison it scores ✅. https://preview.redd.it/4zpi6s85wpq51.png?width=1000&format=png&auto=webp&s=e91ade1a86a5d50f4976f3b23a46e9287b08e373
Cosmos enables permissioned and permissionless zones which can connect to each other with the ability to have full control over who validates the blockchain. For permissionless zones each zone / hub can have their own token and they are in control who validates.
With polkadot the state transition is performed by a small randomly selected assigned group of validators from the relay chain plus with the possibility that state is rolled back if an invalid transaction of any of the other parachains is found. This may pose a problem for enterprises that need complete control over who performs validation for regulatory reasons. In addition due to the limited number of parachain slots available Enterprises would have to acquire and lock up large amounts of a highly volatile asset (DOT) and have the possibility that they are outbid in future auctions and find they no longer can have their parachain validated and parathreads don’t provide the guaranteed performance requirements for the application to function.
Avalanche enables permissioned and permissionless subnets and complex rulesets can be configured to meet regulatory compliance. For example a subnet can be created where its mandatory that all validators are from a certain legal jurisdiction, or they hold a specific license and regulated by the SEC etc. Subnets are also able to scale to tens of thousands of validators, and even potentially millions of nodes, all participating in consensus so every enterprise can run their own node rather than only a small amount. Enterprises don’t have to hold large amounts of a highly volatile asset, but instead pay a fee in AVAX for the creation of the subnets and blockchains which is burnt.
Avalanche provides the customisability to run private permissioned blockchains as well as permissionless where the enterprise is in control over who validates the blockchain, with the ability to use complex rulesets to meet regulatory compliance, thus scores ✅✅✅. Cosmos is also able to run permissioned and permissionless zones / hubs so enterprises have full control over who validates a blockchain and scores ✅✅. Polkadot requires locking up large amounts of a highly volatile asset with the possibility of being outbid by competitors and being unable to run the application if the guaranteed performance is required and having to migrate away. The relay chain validates the state transition and can roll back the parachain should an invalid block be detected on another parachain, thus scores ✅. https://preview.redd.it/li5jy6u6wpq51.png?width=1000&format=png&auto=webp&s=e2a95f1f88e5efbcf9e23c789ae0f002c8eb73fc
Cosmos will connect Hubs and Zones together through its IBC protocol (due to release in Q1 2020). Connecting to blockchains outside of the Cosmos ecosystem would either require the connected blockchain to fork their code to implement IBC or more likely a custom “Peg Zone” will be created specific to work with a particular blockchain it’s trying to bridge to such as Ethereum etc. Each Zone and Hub has different trust levels and connectivity between 2 zones can have different trust depending on which path it takes (this is discussed more in this article). Finality time is low at 6 seconds, but depending on the number of hops, this can increase significantly.
Polkadot’s shared state means each parachain that connects shares the same trust assumptions, of the relay chain validators and that if one blockchain needs to be reverted, all of them will need to be reverted. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Finality time between parachains is around 60 seconds, but longer will be needed (initial figures of 60 minutes in the whitepaper) for connecting to external blockchains. Thus limiting the appeal of connecting two external ecosystems together through Polkadot. Polkadot is also limited in the number of Parachain slots available, thus limiting the amount of blockchains that can be bridged. Parathreads could be used for lower performance bridges, but the speed of future blockchains is only going to increase.
A subnet can validate multiple virtual machines / blockchains and all blockchains within a subnet share the same trust assumptions / validator set, enabling cross chain interoperability. Interoperability is also possible between any other subnet, with the hope Avalanche will consist of thousands of subnets. Each subnet may have a different trust level, but as the primary network consists of all validators then this can be used as a source of trust if required. As Avalanche supports many virtual machines, bridges to other ecosystems are created by running the connected virtual machine. There will be an Ethereum bridge using the EVM shortly after mainnet. Finality time is much faster at sub 3 seconds (with most happening under 1 second) with no chance of rolling back so more appealing when connecting to external blockchains.
All 3 systems are able to perform interoperability within their ecosystem and transfer assets as well as data, as well as use bridges to connect to external blockchains. Cosmos has different trust levels between its zones and hubs and can create issues depending on which path it takes and additional latency added. Polkadot provides the same trust assumptions for all connected parachains but has long finality and limited number of parachain slots available. Avalanche provides the same trust assumptions for all blockchains within a subnet, and different trust levels between subnets. However due to the primary network consisting of all validators it can be used for trust. Avalanche also has a much faster finality time with no limitation on the number of blockchains / subnets / bridges that can be created. Overall all three blockchains excel with interoperability within their ecosystem and each score ✅✅. https://preview.redd.it/ai0bkbq8wpq51.png?width=1000&format=png&auto=webp&s=3e85ee6a3c4670f388ccea00b0c906c3fb51e415
The ATOM token is the native token for the Cosmos Hub. It is commonly mistaken by people that think it’s the token used throughout the cosmos ecosystem, whereas it’s just used for one of many hubs in Cosmos, each with their own token. Currently ATOM has little utility as IBC isn’t released and has no connections to other zones / hubs. Once IBC is released zones may prefer to connect to a different hub instead and so ATOM is not used. ATOM isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for ATOM as of the time of this writing is $1 Billion with 203 million circulating supply. Rewards can be earnt through staking to offset the dilution caused by inflation. Delegators can also get slashed and lose a portion of their ATOM should the validator misbehave.
Polkadot’s native token is DOT and it’s used to secure the Relay Chain. Each parachain needs to acquire sufficient DOT to win an auction on an available parachain lease period of up to 24 months at a time. Parathreads have a fixed fee for registration that would realistically be much lower than the cost of acquiring a parachain slot and compete with other parathreads in a per-block auction to have their transactions included in the next relay chain block. DOT isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for DOT as of the time of this writing is $4.4 Billion with 852 million circulating supply. Delegators can also get slashed and lose their DOT (potentially 100% of their DOT for serious attacks) should the validator misbehave.
AVAX is the native token for the primary network in Avalanche. Every validator of any subnet also has to validate the primary network and stake a minimum of 2000 AVAX. There is no limit to the number of validators like other consensus methods then this can cater for tens of thousands even potentially millions of validators. As every validator validates the primary network, this can be a source of trust for interoperability between subnets as well as connecting to other ecosystems, thus increasing amount of transaction fees of AVAX. There is no slashing in Avalanche, so there is no risk to lose your AVAX when selecting a validator, instead rewards earnt for staking can be slashed should the validator misbehave. Because Avalanche doesn’t have direct slashing, it is technically possible for someone to both stake AND deliver tokens for something like a flash loan, under the invariant that all tokens that are staked are returned, thus being able to make profit with staked tokens outside of staking itself. There will also be a separate subnet for Athereum which is a ‘spoon,’ or friendly fork, of Ethereum, which benefits from the Avalanche consensus protocol and applications in the Ethereum ecosystem. It’s native token ATH will be airdropped to ETH holders as well as potentially AVAX holders as well. This can be done for other blockchains as well. Transaction fees on the primary network for all 3 of the blockchains as well as subscription fees for creating a subnet and blockchain are paid in AVAX and are burnt, creating deflationary pressure. AVAX is a fixed capped supply of 720 million tokens, creating scarcity rather than an unlimited supply which continuously increase of tokens at a compounded rate each year like others. Initially there will be 360 tokens minted at Mainnet with vesting periods between 1 and 10 years, with tokens gradually unlocking each quarter. The Circulating supply is 24.5 million AVAX with tokens gradually released each quater. The current market cap of AVAX is around $100 million.
Sonoran Spores has the stickers you need for research with 20+ varieties of Cubensis and a growing list of exotics! Our daily deals include 5 tube sticker packs for $30, 8 for $40, 10 for $50, 15 for $75 + FREE US shipping/tracking on all tube sticker packs!🌵🍄💙
Hi there friends, we hope you are all doing well! We have freshly made KSSS and Great White Monster 10cc tube stickers ready to go, plus many other varieties that were freshly restocked over the weekend. Be sure to check out our 10cc spore pack deals below to get the biggest bang for your buck!! 👉🏼If you’re interested in gourmet stickers, please send us a message/chat to get a menu as they won’t be listed on this post👈🏼 👉🏼Sadly, PayPal suspended our account and we are still in the waiting period to be reviewed (we are still about halfway through the 180 waiting period). With that being said PayPal is not a viable payment option at this time. We are still able to accept Cashapp, Venmo, Zelle, Apple Pay and Bitcoin. We can only take international payments via Bitcoin at this time. We sincerely apologize for any inconvenience this may cause. 👈🏼 👉🏼 Keep scrolling down for more info on stickers available, prices, ordering, and shipping!👈🏼 🎊if you leave a review (or have already left a review) just link it in your next order and enjoy 15% off :) 🍄P. CUBENSIS STICKERS AVAILABLE🍄 ❌WILL NOT SHIP TO CA, ID, or GA 🎨🔬 STICKERS ARE FOR ART PURPOSES OR FOR STICKING ON YOUR MICROSCOPE ONLY. DO NOT CONTACT OR MENTION ANY OTHER USES FOR THESE STICKERS ~B+: this infamous variety was first found in Florida and it was over 16in tall! A must have for any sticker collector and great for those just starting out. AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Ban Sa Phang Kha: regarded as one of the most interesting varieties to look at on your microscope, originating in Thailand. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~Blue Meanies: a P. Cubensis variety that is a unique addition to any sticker library as it is both interesting and reliable on the microscope. AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Burma: first collected in the Southeast Asian country now known as Myanmar (formerly known as Burma) from buffalo dung. AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Costa Rican: The first specimen was located in a land slide in Costa Rica and has been growing in popularity among sticker collectors since. Great for those who have some experience with stickers. AVAILABLE IN 10cc TUBE STICKERS ~Ecuadorian: first discovered on a mountain top in Ecuador over 3,300ft (1100m) high, another classic P. Cubensis variety. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~Golden Mammoths: one of the most reliable varieties to research on a microscope. AVAILABLE IN 10cc TUBE STICKERS ~Golden Teachers: one of the classic, highly sought after P. Cubensis varieties that first appeared in the 1980’S. AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Great White Monster: This is a leucistic variety although it is still a mystery what exactly it mutated from. It is possible that is has become its own variety. AVAILABLE IN 10cc TUBE STICKERS ~Koh Samui Super Strain (KSSS): Another variety that came from Thailand, found on the country’s second largest island, Ko Samui. This variety is a isolate of the original Koh Samui and is also known as Thai 2. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~Lizard King: This variety originates from Mexico discovered by a person named The Lizard King. AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Mazatapec: originally from Mexico and ceremoniously used by the Mazatec indigenous people to connect with spirits and the divine, and to heal their ailments. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~Malabar Coast: Originated from the Malabar Coast in India and is a great addition to any sticker collector’s library. AVAILABLE IN 10cc TUBE STICKERS ~McKennaii: AVAILABLE IN SWAB STICKERS ONLY The origin of this variety is unknown but it was named in tribute to the researcher and psychonaut Terrance McKenna. AVAILABLE IN SWAB STICKERS ONLY*** ~Nepal Chitwan: Originates from the Chitwan jungle of Nepal. First discovered growing on either rhino or elephant dung. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~Penis Envy 6: It was created by Shroomery user RogerRabbit by crossing Penis Envy and TX Orange Cap with the goal of creating a Penis Envy variety that produces more stickers. Unfortunately the stickers were released before the variety could be isolated all the way so it can sometimes give off “normal” Cubensis characteristics rather than those of the mutated Penis Envy. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~PES Amazonian: PES stands for Pacifica Exotica Spora, who developed the variety (among others you may be familiar with) after they found it in the Amazon rainforest. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~PES Hawaiian: Interestingly, this variety does not originate from Hawaii, where it comes from is a mystery. It gets its name because the company Pacifica Exotica Spora (PES) that this variety came from is located in Hawaii. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~Puerto Rican: This variety originated from a town called Canovanas which is on the Northeast side of Puerto Rico. It is great for researchers of all levels. AVAILABLE IN 10cc TUBE STICKERS ~Red Boys: A must have for any mycologist as they uniquely drop red or rust colored stickers. It was very popular in the 90s and was brought back into popularity from a 20 year old sticker! AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Rusty Whyte: Anther unique variety that is both leucistic and drops rust colored stickers instead of the normal purple. This variety is a hybrid between AA+ and Cambodian Rust Spores- a must have for any sticker collector. AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Taman Negara: Genetics are rumored to have been started by a fellow Redditor. These stickers were acquired from a trusted friend here on Reddit. AVAILABLE IN 10cc TUBE STICKERS, SWAB STICKERS, AND PRINT STICKERS ~Tasmanian: Dependable sticker variety for research. Originates from Tasmania, as the name suggests. AVAILABLE IN 10cc TUBE STICKERS AND PRINT STICKERS ~Treasure Coast: This is a classic Cubensis variety that originated from Florida. Recommended for those who are still starting out. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS ~Z-strain: an excellent addition to anyone’s sticker library as it is one of the best commercially available varieties today for any skill level. AVAILABLE IN 10cc TUBE STICKERS AND SWAB STICKERS 🌵ACTIVE STICKER PRICES🌵 P. CUBENSIS PRINT STICKERS: -$15 EACH (free untracked shipping, $3 US tracked shipping) P. CUBENSIS 10cc TUBE STICKERS: -1 for $8 -2 for $15 -3 for $20 (+$4 US shipping) (FREE US shipping with orders of 5 or more tube stickers) *Message to inquire about bulk prices P. CUBENSIS SWAB STICKERS: -1 pack for $10 -2 packs for $18 -3 packs for $25 (+$3 US shipping) **2 swab stickers per pack!! 🔬EXOTIC STICKERS AVAILABLE🔬 ***EXOTICS ARE AVAILABLE IN SWAB STICKERS ONLY ❌WILL NOT SHIP TO CA, ID, or GA 🎨🔬 STICKERS ARE FOR ART PURPOSES OR FOR STICKING ON YOUR MICROSCOPE ONLY. DO NOT CONTACT OR MENTION ANY OTHER USES FOR THESE STICKERS ~Albino Penis Envy: $20 per pack; this is a hybrid between Penis Envy and Albino PF and it is a true albino meaning it lacks all pigment and has clear stickers ~Avery’s Albino: $15 per pack; This variety is an albino mutation of a Cambodian. Being a true albino this variety lacks all pigment which makes the stickers clear. ~Melmac (Homestead Penis Envy): $15 per pack; The original Penis Envy genetics. A must have for any sticker collector. ~Panaeolus cambodginiensis var. Sandoz: $20 per pack; Originates in Cambodia. ~Panaeolus cinctulus: $10 per pack; also known as the Banded Mottlegill or the weed Panaeolus due to how easily it can grow in the wild. It is the most common psilocybin containing mushroom growing wildly in California. In nature, they are commonly found growing in dung, in heavily fertilized gardens or fields, and in straw or hay. THESE STICKERS WERE COLLECTED FROM WILD SPECIMENS**** ~Psilocybe caerulescens: $15 per pack; This species is also know as the Landslide mushroom because it is commonly found growing naturally in areas after a landslide event. It is 1 of 3 species that were likely used by ancient Aztecs for ceremonial and spiritual purposes. THESE STICKERS WERE COLLECTED FROM WILD SPECIMENS**** ~Psilocybe galindoi (ATL#7): $10 per pack; Also known as Philosopher’s Stone, it was originally found in Georgia, but DNA testing proved it was very closely related to P. mexicana var. “galindoi” (galindii) which is native to Mexico. THESE STICKERS WERE COLLECTED FROM WILD SPECIMENS**** ~Psilocybe ovoideocystidiata: $15 per pack; Can be distinguished from other species by their rhomboid shaped stickers. They naturally occur in the eastern and southern US on woodchips. THESE STICKERS WERE COLLECTED FROM WILD SPECIMENS**** ~Psilocybe subaeruginosa: $15 per pack; This species is common in Australia and New Zealand commonly found growing wild in wood chips, garden beds, and eucalyptus forests. THESE STICKERS WERE COLLECTED FROM WILD SPECIMENS**** **2 swab stickers per pack 🍄DEALS🍄 -5 tube sticker packs: Get 5 different 10cc tube stickers of your choice (or dealers choice) for $30 (FREE US shipping/tracking) -8 tube sticker packs: get 8 10cc tube stickers of your choice (or dealers choice) $40 (FREE US shipping/tracking) -10 tube sticker packs: get 10 10cc tube stickers of your choice (or dealers choice) for $50 (FREE US shipping/tracking) -15 tube sticker packs: get 15 10cc tube stickers of your choice (or dealers choice) for $75 (FREE US shipping/tracking) -20 tube sticker pack: get 20 10cc tube stickers of your choice (or dealers choice) for $100 (FREE US shipping/tracking) -Beginner’s Set: comes with 4 10cc tube stickers that are great for those who are just starting out in the hobby and are looking for practice for $25 (FREE US shipping/tracking). Comes with 1x Golden Teacher, 1x B+, and the last 2 are your choice between Z-Strain, Mazatapec, Treasure Coast, PES Amazonian, Red boys, or Ecuadorian -Collector’s Set: get one of each of the 24 P. Cubensis varieties that are available in 10cc tube stickers for $120 (FREE US shipping/tracking) **Add McKennaii SWABS for $5 (25 different Cubensis varieties for $125) -5 swab sticker pack: Get 5 NON-EXOTIC swab stickers of your choice for $40 (FREE US shipping/tracking) -Connoisseur Kit: Get one pack of swab stickers of each of the exotics available for $110 (FREE US shipping/tracking) 🌵SUPPLIES🌵 -Rolls of micropore tape -$3 a roll -$10 for 4 rolls -Rolls of breathable self adhesive tape: $8.50 a roll (Parafilm substitute- used for agar work) -Sealed and sterile cotton tipped applicators (for making swab stickers): -$2 per pack (2 swabs per pack) -$8 for 5 packs (2 swabs per pack) -Sealed, sterile blunt tipped needles: 75¢ each -Logo Stickers: 1 Free Sonoran Spores sticker comes with every order! If you’d like extra, they’re $2 each for 5 for $8! 🔬SHIPPING🔬 *Please check local laws on active stickers before contacting (will not ship to CA, GA, ID- NO REFUNDS FOR PAYMENTS MADE TO SHIP TO CA, ID, or GA) *$4 shipping/tracking anywhere in the US (FREE US shipping/tracking on 5, 8, 10, and 15 sticker packs and collectors set) *No refunds for postal service errors. We will reship in the US if the package is damaged but you must repay shipping fee *AZ customers: We do NOT do in person pick ups, drop offs, or meet ups for safety reasons *If you are having problems with delivery please contact USPS- we have no control over or information on what happens with packages once they are dropped off at the Post Office. *No refunds or free reshipping for international packages that are held by customs or do not arrive (Does not happen often but there’s always a chance) 🍄HOW TO ORDER🍄 Just send us a message OR chat with: -what products you’re interested in purchasing and how many -which form of payment you’d prefer to use (Venmo, Cashapp, Zelle, ApplePay and Bitcoin) *Currently unable to accept PayPal. We apologize for any inconvenience. -your shipping name and address (please make sure you include your FULL and CORRECT address- if it is returned to sender due to a faulty or incorrect address, you must repay the shipping fees) -any other questions you may have 🌵Do you have unwanted stickers??🌵 We will buy them, looking to purchase in bulk! Send me a chat or message for more info. DO NOT MENTION CULTIVATION 🎨🔬 STICKERS ARE FOR ART PURPOSES OR FOR STICKING ON YOUR MICROSCOPE ONLY. DO NOT CONTACT OR MENTION ANY OTHER USES FOR THESE STICKERS ** A 70% refund is issued if you mention anything other than art uses or sticking on your microscope. *WE WILL NOT SHIP STICKERS TO CA, ID, or GA! 🎊 if you leave a review (or have already left a review) just link it in your next order and enjoy 15% off :) Be well, stay positive, mush love🌵🍄💙
Recently I decided to change all my professional and personal plans. I left my job. I left my friends and family. I left my country. All for Bitcoin. Here is why.
Discovering my core values I was born and raised in an upper-middle income family in Mexico City under catholic values but turned agnostic as I grew older. I kept the values that made sense, such as the importance of charity and giving back, and threw away the ones that were outdated, such as the focus on guilt as a motivator of change. As a kid, I remember how conflicting it was to see other kids working in the streets, starving, drugged, and abused. I couldn’t understand why they couldn’t focus on their education the way I did. That planted a seed in my spirit that still grows. Seeing in economics hope As a teenager, I entered the rabbit hole of economics with hope. Economics seemed to be this mystical force capable of solving the world’s biggest problems: poverty, corruption, global warming, and many more. I knew that the way we were doing economics was wrong and I wanted to change that. Just think about the horrible things that have been done under the name of communism, such as the Cambodian genocide, or how the United States, the crown jewel of capitalism, makes of fundamental rights, such as healthcare and education, profitable businesses instead of granting everyone equal access to them. While studying my undergrad, I quickly fell out of love with the idealistic idea of economics as an almighty force that can conquer all evils. I saw how economics was often used as an excuse to force simplistic representations of culture and society into complex problems. I never understood how that approach of thinking about problems in a vacuum could be useful. Understanding the power of financial services Later in my life, while working as a consultant for McKinsey, I finally understood the importance of financial institutions. They decide who should do business and have access to goods and services and who shouldn’t. And financial institutions don’t grant everyone that right. It was clear to me that that was a problem that needed fixing. That’s why I devoted so much time studying this industry back then. I came to Berkeley to Business School more out of inertia than out of will. I was sponsored by McKinsey and had an offer to go back. I didn’t know exactly what to do with the experience, but I knew I wanted to keep exploring financial services. During my MBA, I heard about Bitcoin in a serious academic environment for the first time and it immediately caught my interest. Via Berkeley-SkyDeck, UC Berkeley's accelerator, I heard about lastbit (lastbit.io) for the first time. I read everything I could about the project and about the founder, this cool, heavy-metal lover, who wanted to change the world with the disruptive power of Bitcoin. I could see myself in him. I had to meet him. After failing to meet him in person at an event, I just cold emailed him praying for him to answer. He did. That’s how I came in contact with Prashanth for the first time, this impressive 25-year-old genius who managed to get Charlie Lee on board of his project with little more than a prototype. There’s a reason why he managed to do this. Today Bitcoin is almost impossible to spend. With Prashanth’s his solution, anyone will be able to swipe a card or tap their phone and pay with Bitcoin instantly anywhere where they are able to pay with their credit card today. Something not so long ago possible only in bitcoiners’ dreams. Through Prashanth I finally understood what Bitcoin really is. It blew my mind. Unveiling the real meaning of Bitcoin Bitcoin is not an investment asset, it’s the possibility of a new social contract. Bitcoin is a decentralized, transparent, and auditable network to store and transmit value to which everyone in the world can have access to. This presents a real opportunity to redefine money, which today is inherently centralized, first by central banks, and then by financial institutions. The centralization of money has at least three critical problems that Bitcoin solves. First, there is a macroeconomic problem that has to do with monetary policy and that today with the COVID-19 economic crisis is more relevant than ever. Money is supposed to be a reflection of real economic value, but some central banks print money arbitrarily. Bitcoin’s monetary supply is limited by design. Second, centralized financial services are discriminatory and don’t allow free access to everyone. Bitcoin is universal and free. This means that for the first time in human history, everyone will be able to participate in the global economy. And participation is the pillar of democracy. Third, central authorities control private information. The recent attacks to high profile account on Twitter illustrate how vulnerable private information is when stored in centralized networks. Bitcoin allows people to have full ownership and control of their personal and financial information, protecting both their identity and their wealth. As such, Bitcoin emerged in front of my eyes as a way to instrument basic democratic principles in a way in which everyone can have equal representation. Money as we know it will soon be a thing of the past because money as we know it not fair nor egalitarian and now people can choose. I had to quit McKinsey. I had to leave Mexico. I had to stay with lastbit. I had to give this project my all.
Bitcoin (BTC) has had a wild year. The asset dropped from $10,500 to $3,860, before flying up past $11,000, all since February. Given the overall mainstream U.S. market environment, as well as the ... Bitcoin Could Go to $50,000 by End of 2020, Says Nexo’s Trenchev. Bloomberg Markets; TV Shows; January 3rd, 2020, 9:55 AM GMT+0000. Antoni Trenchev, co-founder of Nexo, discusses Bitcoin’s ... How High Could Bitcoin Go? June 18, 2019 By Jefe Caan. Share with your friends . Wechat Breaking News / Bitcoin / Analytics / YouTube. Bitcoin (BTC) has been on a roll for the past few months but investors and traders are curious to find out if this rally can go on for long. There are some similarities to the previous market cycles as well that ... Bitcoin Could Be This Year's Best Performing Asset By Billy ... [bitcoin] price will go above $10,000 before the halving actually takes place," said Simon Peters, bitcoin and cryptocurrency ... The Bitcoin chart looks bullish. Credit: ADVFN. And now a short message to Gold Bugs. If you haven’t already, you really do need to skill up on crypto.
Tone's MA #96 - How High Can Bitcoin Go! - Duration: 1:06:00. Tone Vays 19,335 views. 1:06:00. On The Record w/ Willy Woo & Kim Dotcom - Can't All 'Bitcoiner's' Just Get Along? Category Science & Technology; Song I'm Not Alone (CamelPhat Remix) Artist Calvin Harris; Album I'm Not Alone 2019; Licensed to YouTube by Bitcoin price predictions and how high can Bitcoin go? In this stream we cover the following: - Bitcoin price prediction and technical analysis https://ToneVays.com by @ToneVays https://twitter.com/ToneVays Events: https://unconfiscatable.com/ https://thefinancialsummit.com/ https://understandingbtc.... Trading Bitcoin - Beautiful $BTC Breakout! How High Can It Go? 👉 Subscribe so you don't miss the next one: http://bit.ly/2QKVDdV Check below for events and news